![]() DLC sometimes feels like a nostalgic throwback to the Internet of 90s, I really enjoyed that aspect too. Music and visuals are calming and peaceful. Some optional puzzles are impossible to solve by yourself, but I don't think that should stop you from playing in our Internet age. Wait for a short circuit to occur and walk through the open door while avoiding. Release the ball from the door on the right side. Second star can be found on the Friendly Crossfire level. Take the connector and open red door by guiding the beam through the purple door. There are only a few tools at your disposal, but the puzzle designers really got everything possible out of these few tools, in the ways I couldn't imagine. Use the switch hidden on the left side from the entrance. Oh, by the way, the puzzles are great too. However, the game lead me to some answers for myself. A lot of questions are raised here, with not many answers (what did you expect?). Often I don't have patience to read philosophical texts, but here it just works - you read a little, go solve a puzzle, and think about what you just read in the meantime. I don't know how they did this, but that existential lore seems to be perfectly curated and broken up into digestible chunks. It's just like in the real world - we run around doing chores / making money / achieving goals that have nothing to do with who we are or what our purpose is but that's just how our life is. At first glance, this seems like a weird combination, but it all starts to make sense and fit together after a while. In this game, you are running around solving puzzles and reading a lot of lore about existential philosophy. if either of the above is not true, you must avoid it (the game has a potential to trigger an existential crisis, and the gameplay is nothing but puzzles). if you ever had an existential crisis AND if you like puzzles, you absolutely must play it. I havent finished the game yet, but as far as I know, the game warns you when youre climbing past the point of no return. ![]() There is a very simple way to determine whether you should play this game: Climbing the first levels of the tower doesnt actually have any consequences. Having said that, it's definitely not for everyone. Going down, you will find a star.This game is now one of my favorites (if not THE favorite). Getting all the stars requires much effort, but it is required to unlock the last ending. Often they are placed beyond the levels with the sigils, but sometimes you must do specific actions in the level to get the star that is hidden outside it. Turning around, you will see that a staircase will open up in the floor (this might take a few seconds). Stars can be found behind closed doors, hidden passages, in places hard to get to. You will hear a contraption moving and water being drained. ![]() If this does not work, try going back to the temple and returning to A-3. If you accidentally pushed the wrong buttons, you might want to still press the two buttons that are needed. Now, all you need to do is to press the button on the first pillar (XX) and then the one on the second pillar (VII). The VII pillar, resembling 18 minutes Summary Jump onto the cube and place another one onto the ball. Approach the nearby white ball and block its movement with one of the cubes. First of all, collect the cube from behind the fence - you need 2 of them, outside of the fence. Looking at the clock, it becomes apparent that the next roman numeral we need is VII, because it's located between 15 and 20 minutes (15 being VI, 20 being VIII and the numbers in between being VII). The second star in the fourth world is in the Goliath puzzle. The number 18 in roman numerals would be XVIII or XIIX, however, this will not work because the numbers only range from 1 to 24 (hours), while the range of minutes is from 0 to 59. The number 20 in roman numerals is XX, which is the first pillar that you need to press the button at. The numbers needed for the star are 20 and 18, for the time the spaceship landed. On the backside of the stone with the QR-code there is an analog clock that helps finding the needed pillars. Every pillar also has a button, located below the number at around head height. Taking a closer look at the pillars, you will find out that they are each numbered with consecutive roman numbers, ranging from I to XXIV (1-24) one pillar for each hour of the day. This is a reference to the Appollo 11 mission, the first successful mission that landed humans on the moon on the 20th of July in 1969 at 08:18PM / 20:18. The seemingly random letters and numbers 31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38 are actually plain text written in Hex-Code (Hexadecimal-Code).Ĭonverting the hex-numbers into text, the result is THE EAGLE HAS LANDED 31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38 Now is the time of tranquillity, and I shall rest and observe the Earth. Scanning this code returns the following text: The second star is more difficult to get to.Īt the hub, there is a QR-code that displays no text when hovered over. Which means, we can expect ‘The Talos Principle 2’ to release sometime after 2021.
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